Warhammer 40K: Darktide developer Fatshark has delayed the game’s upcoming Xbox Series X/S release, saying its made the decision to spend the next few months solely on addressing fan feedback after the game “fell short” of expectations.
When Darktide released on PC last December, Eurogamer’s Chris Tapsell applauded its “stupendous atmosphere and vicious action” in his review, but noted its launch had been “scrappy [and] rickety…arriving with bugs and technical difficulties and making huge demands of PCs”.
Issues around Darktide’s launch have coalesced to the point it’s accrued a damning ‘mostly negative’ rating on Steam from nearly 8,500 players, and Fatshark has now acknowledged the community’s mounting frustration in a statement shared on Twitter.
“We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy,” the developer wrote. ” This was what we set out to do with Warhammer 40,000: Darktide – to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours. We fell short of meeting those expectations.”
In an effort to improve Darktide’s current state, Fatshark says, “Over the net few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progressions loop, and continue to work on game stability and performances optimisations.”
That shift in focus means Fatshark will delay Darktide’s long-promised Xbox Series X/S release – which was initially due to arrive “shortly after” the PC version – as well as new seasonal content. Additionally, all new premium cosmetics releases will be suspended. “We just couldn’t continue down this path,” it notes, “knowing that we have not addressed many feedback areas in the game today”.
“Thank you for playing and providing feedback,” the developer’s statement concludes. “We really appreciate it. It has and will continue to help shape the game we love.”